Unity C# EditorCard Generator

Generate EditorCard classes with TMPro bindings, typed setters & EditorCardBuilder Create factory

ModdingHelper Tool

Configuration

EditorCard_Custom_

Target Class: EditorCard_Custom_PlayerNetwork

One variable per line
Syntax: <datatype> <variableName>
Generated EditorCard Architecture:
  • Initialize(...) for TMPro UI assignment
  • Set<Var>(...) with ToString/Bool/Vector formatting
  • SetValues(...) master batch updates
  • Create(...) with EditorCardBuilder rows & cardObj

Generated C# Code

4 variables
Namespace: ModdingHelper.CustomEditor.EditorCards Live Synced